Tag: iOS

In the era of tablets and smart phones, parents of small children may consider educational apps. Recently, the “Slashdot” online community discussed apps and kids. Nerdy parents chimed in with suggestions. This tech-savvy community is often reluctant to rely on apps, favoring “play time outside with soccer and baseballs, and inside with blocks, Hot Wheels, PlayDoh, etc.” But many parents found value in apps, at least occasionally.

Here’s a list of ten apps that computer nerds turn to when they want to engage their young kids in math and science… (more…)

Imploded by the same forces that have disrupted the broader publishing industry, the dictionary business struggles to get a grip on the online/mobile world. “Our research tells us that most people today get their reference information via their computer, tablet, or phone” said Stephen Bullon, Macmillan Education’s Publisher for Dictionaries, “and the message is clear and unambiguous: the future of the dictionary is digital.” (more…)

The vast majority of museums are totally ignoring mobile apps.

At present, ~350 iPhone apps have been actually created by museums. Of those, only one out of ten was created by a U.S. museum (the rest are non-U.S.). The other 760 iPhone apps matching “museum” in their title or description were created by travel and culture publishers, most of which are poor quality.

These pathetic numbers ignore smartphone reality. In the U.S. alone, half of all mobile phone customers now have smartphones, and there will soon be 1 million new smartphone (smartphones run apps) subscribers a week. This will be virtually all U.S. households in 5-7 years. Currently, Android and iOS are the two main app platforms. Numbers in Europe are similar.  (more…)

A Hopi doll with painted headdress springs to life, spinning under my finger tips on a new iPad app from the University of Virginia Art Museum (UVaM).

The delightful app presents 19 different objects in 3D, to spin and zoom, providing an immediacy that rivals seeing an object in real life. In fact, it’s better in many ways than peering at an object through a protective case because the objects can be spun through a full 360°, view under bright lighting, at high resolution.

Personal exploration

The free app presents the mobile visitor with a grid of objects (below, left):

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QR codes are a way to send information to mobile devices (e.g., a smartphone) using its camera. You send a short blurb of text, or a web address (URL) by representing it as a code which people photograph from their phone.

The codes are easy to generate. Several web sites and software programs will make the codes for you.

To read the codes, users need a QR reader app to take a snapshot of the code with their device’s camera. The app returns the decoded text or web URL.

In the photo at left, a pedestrian takes a photo of a QR code promoting an Andy Warhol show.

There are hundreds of barcode-reader apps (e.g., RedLaser and QuickMark for iOS and Android devices, and the Kaywa reader for dumber smartphones), and code-reading can be included in custom apps, e.g., a museum tour. (more…)

More people are using fast smartphones, and expect to get their information on their phones. In the last quarter of 2010, approx 95 million smartphones shipped worldwide. Are you ready to reach these people? Following are some graphs relevant to how the public gets information:

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